﻿
using UnityEngine;
using System;
using System.Runtime.InteropServices;
using Newtonsoft.Json;
using System.Collections.Generic;

namespace EduCoderTool
{
    /*
     * web端通讯中转器
     * @author lz
     **/
    public class WebConnecter : MonoBehaviour
    {

        private static WebConnecter instance = null;
        /// <summary>
        /// 单例
        /// </summary>
        public static WebConnecter Singleton
        {
            get
            {
                if(instance == null)
                {
                    instance = GameObject.FindObjectOfType<WebConnecter>();
                    if(instance == null)
                    {
                        GameObject go = new GameObject("WebConnecter");
                        instance = go.AddComponent<WebConnecter>();
                    }
                }
                return instance;
            }
        }

        //引用jslib的方法
        [DllImport("__Internal")]
        private static extern void SendMsgToWeb(string str);




        //接收数据
        public Action<string> dataHandle;


        void Awake()
        {
            if(instance == null)
            {
                instance = this;
            }else
            {
                Destroy(gameObject);
            }
        }


        /// <summary>
        /// 接收web端发送数据
        /// </summary>
        /// <param name="jsonStr"></param>
        public void RecData(string jsonStr)
        {
            dataHandle?.Invoke(jsonStr);
        }

        /// <summary>
        /// 发送数据到web端
        /// </summary>
        /// <param name="data"></param>
        public void SendDataToWeb(string data)
        {

            Debug.LogFormat(">>>>>> unity send web data{0}",data);
            if (Application.platform == RuntimePlatform.WebGLPlayer)
            {
                SendMsgToWeb(data);
            }
        }


        public void SendResultToWeb(bool success)
        {
            Dictionary<string, string> data = new Dictionary<string, string>();
            data.Add("GameState", success ? "Success" : "Fail");
            data.Add("Data", "");
            string json = JsonConvert.SerializeObject(data);
            SendDataToWeb(json);
        }

        public void SendResultToWeb(bool success, double score)
        {
            Dictionary<string, object> data = new Dictionary<string, object>();
            data.Add("GameState", success ? "Success" : "Fail");
            data.Add("Data", score);
            string json = JsonConvert.SerializeObject(data);
            SendDataToWeb(json);
        }

    }
}

